PC GAMES

PC GAMES
free cheat code games

Wednesday, November 28, 2007

cheat code need for speed most wanted

Enter the following codes at the 'Press Start' screen when the game is switched on to unlock the corresponding effect in the game.

Unlocks Porsche Cayman:
L1, R1, R1, R1, Right, Left, Right, Down.

Unlocks Ford GT:
Up, Down, Up, Down, Left, Right, Left, Right.

Unlocks Syntec Ford GT:
Left, Right, Left, Right, Up, Down, Up, Down.

Unlocks Burger King Challenge:
Up, Down, Up, Down, Left, Right, Left, Right.

Unlocks Junkman Engine Part:
Up, Up, Down, Down, Left, Right, Up, Down.

Unlock Junkman Performance Parts:
Win the Burger King Challenge Victory to unlock all the junkman performance
Parts (You must enter the Burger King Challenge cheat code).

Unlock $10,000:
Get an extra $10,000 in Career mode by having a Need For Speed Underground or
Need For Speed Underground 2 Career game saved on your hard drive. After the
Prologue you will get $10,000.


Unlock Additional cars:
Unlock the car by defeating the indicated Blacklist Boss.

Aston Martin DB9: Blacklist Boss 7

Audi A3 3.2 Quattro - Blacklist Boss 15

Audi A4 3.2 FSI Quattro - Blacklist Boss 14

Audi TT 3.2 Quattro - Blacklist Boss 15

BMW GTR (Race version) - Blacklist Boss 1

Cadillac CTS - Blacklist Boss 12

Corvette C6 - Blacklist Boss 5

Corvette C6.R - Complete 100% of the game

Dodge Viper SRT 10 - Blacklist Boss 6

Ford GT - Blacklist Boss 4

Lamborghini Gallardo - Blacklist Boss 6

Lamborghini Murcielago - Blacklist Boss 4

Lotus Elise - Blacklist Boss 8

Mazda RX-7 - Blacklist Boss 9

Mazda RX-8 - Blacklist Boss 12

Mercedes-Benz CLK 500 - Blacklist Boss 8

Mercedes-Benz SL 500 - Blacklist Boss 11

Mercedes-Benz SLR McLaren - Blacklist Boss 3

Mitsubishi Eclipse - Blacklist Boss 14

Mitsubishi Lancer Evolution VIII - Blacklist Boss 11

Mustang GT - Blacklist Boss 12

Pontiac GTO - Blacklist Boss 10

Porsche 911 Carrera S - Blacklist Boss 7

Porsche 911 Turbo S - Blacklist Boss 5

Porsche Carrera GT - Blacklist Boss 3

Porsche Cayman S - Blacklist Boss 10

Renault Clio V6 - Blacklist Boss 13

Subaru Impreza WRX STi - Blacklist Boss 9

Toyota Supra - Blacklist Boss 13

Vauxhall Monaro VXR - Blacklist Boss 10


Enter the following codes at the 'Start' screen to unlock the corresponding.

Unlock Castrol Syntec Ford GT:
Left, Right, Left, Right, Up, Down, Up, Down

Unlock an Extra Marker for use in the Shop:
Up, Up, Down, Down, Left, Right, Up, Down

Unlock Burger King Challenge:
Up, Down, Up, Down, Left, Right, Left, Right

Unlock Porsche Cayman S in Demo:
Enter L1, R1, R1, R1, Right, Left, Right, Down at the 'Start' menu.

Thursday, November 22, 2007

Halo 3 theme hits 360 version of Guitar Hero III

Mjolnir Mix featuring guitar virtuoso Steve Vai will be available for free on Xbox Live Marketplace on Thanksgiving.
By Brendan Sinclair, GameSpot
Posted Nov 21, 2007 2:52 pm PT

Some Guitar Hero fans have been unhappy with the cost of downloadable songs for the series since its debut on the Xbox 360 earlier this year. Microsoft and Activision are set to silence those complaints for at least one day, as the pair announced that in appreciation to their fans, they will offer the "Mjolnir Mix" of the Halo theme song as a free downloadable track for Guitar Hero III: Legends of Rock on Thanksgiving.

Written and partly performed by Martin O'Donell and Michael Salvatori, the track also features some guitar shredding courtesy of real-life guitar hero Steve Vai. Vai got his start playing with Frank Zappa, has since played with Whitesnake, participated in the guitar-centric G3 tour, and showcased his skills in the 1986 film Crossroads, where he was the devil's surrogate axe-man in a guitar duel for the soul of Ralph Macchio's character.

This is the second time Activision has produced free Guitar Hero III track downloads. The first such offering allowed players to play the game's three boss battles all the way through as standard songs apart from the game's career mode.

Wednesday, November 21, 2007

new games

Full LIVE BILLIARDS 2 review
Price: $1995
Rate: 91%Buy LIVE BILLIARDS 2 game Free download LIVE BILLIARDS 2
The utmost pool games collection. Perfect physics, net play.
Full SEAWAR: THE BATTLESHIP 2 review
Price: $1995
Rate: 86%Buy SEAWAR: THE BATTLESHIP 2 game Free download SEAWAR: THE BATTLESHIP 2
Impressive 3D explosions, smoke effects - it's the greatest battleship game!
Full BUD REDHEAD - THE TIME CHASE review
Price: $1995
Rate: 85%Buy BUD REDHEAD - THE TIME CHASE game Free download BUD REDHEAD - THE TIME CHASE
Help Bud to rescue his beloved Rachel in this classic jump'n'run platform game.
Full TRIBAL TROUBLE review
Price: $2995
Rate: 76%Buy TRIBAL TROUBLE game Free download TRIBAL TROUBLE
Fast-paced humorous realtime strategy game featuring online multi player games
Full SID MEIER'S PIRATES! review
Price: $2999
Rate: 64%Buy SID MEIER'S PIRATES! game Free download SID MEIER'S PIRATES!
Experience the adventure and danger of life as a pirate on the Spanish Main!
Full RF ONLINE review
Price: $4499
Rate: 59%Buy RF ONLINE game Free download RF ONLINE
RF Online is an epic mix of traditional fantasy MMOG and futuristic sci-fi.

Saturday, November 17, 2007

cheat code for mario galaxy

There's actually 121 Stars in the game, not 120. To get it, you must first have all 120 Stars. This unlocks Luigi. Beat the entire game with Luigi, defeating Bowser at the end. After this, a new galaxy will be unlocked. Finish this final galaxy to get the 121st Star.

Here's how to get Luigi. First, get all 120 Stars in the game. Then, return to Rosalina (on the Comet Observatory) and request to fight Bowser one last time. Defeat him and let the credits roll. Thereafter, a message will appear telling you Luigi is a playable character.

If you have a second Wii controller, you can have a friend play along with you. While there won't be a second player on-screen, you will have a second cursor to use. This means that Coins, Star Bits, and the like can be collected by the second player. There's also some functionality in controlling Mario's jumps.



Wednesday, November 14, 2007

most popular Xbox cheat games

Most Popular Xbox 360 Cheats

Guitar Hero III: Legends of Rock
Guitar Hero III: Legends of Rock Cheats
Release Date: Oct 28, 2007
By: RedOctane, Neversoft Entertainment
Halo 3
Halo 3 Cheats
Release Date: Sep 25, 2007
By: Microsoft Game Studios, Bungie Software
Call of Duty 4: Modern Warfare
Call of Duty 4: Modern Warfare Cheats
Release Date: Nov 5, 2007
By: Activision, Infinity Ward
Saints Row
Saints Row Cheats
Release Date: Aug 29, 2006
By: THQ, Volition Inc.
The Elder Scrolls IV: Oblivion
The Elder Scrolls IV: Oblivion Cheats
Release Date: Mar 20, 2006
By: 2K Games, Bethesda Softworks
Naruto: Rise of a Ninja
Naruto: Rise of a Ninja Cheats
Release Date: Oct 30, 2007
By: Ubisoft, Ubisoft Montreal
Marvel: Ultimate Alliance
Marvel: Ultimate Alliance Cheats
Release Date: Oct 24, 2006
By: Activision, Raven Software
WWE SmackDown! vs. RAW 2008
WWE SmackDown! vs. RAW 2008 Cheats
Release Date: Nov 13, 2007

Tuesday, November 13, 2007

tips for play games

Top tips on playing games with groups

A very serious multiple choice quiz to play before we begin.

1 It’s five minutes before your meeting starts.

a) You frantically peruse the 1930s Party Games For All book your Great Aunt Doris gave you, in search of something to do to with the group when they arrive.

b) You have spent the week carefully selecting themed activities from your wide range of books, websites and network of equally dedicated friends. You’ve finished setting up the room for the first game, briefing the rest of the team and now spend a moment in contemplative prayer.

2 You have a good ball game to play

a) You disappear for ten minutes into the cupboard in search of the ball while the group wreak havoc with the hall furnishings, develop three bouts of gang warfare and the other leaders retire prudently to the toilets to hold a prayer meeting.

b) You produce a beautiful new soft foam ball just the right size for those in the group with poor motor skills and impress upon the group the need to take care of other people’s property, both the ball and the hall.

3 The group is ready to play

a) You shout the explanation of how to play the game above the din of conversation and blipping of mobiles, bellow that no, you’re not going to repeat it for those who weren’t listening, moan about the manners of young people today, toss the ball into the throng with a shrug and go into the kitchen for a quick coffee.

b) You demonstrate the game using the chattiest group member so that they are fully occupied and everyone can listen, you also remind everyone of the signal to be quiet, should the need arise and put a leader on each team.

4 You begin the game. There is a fracas

a) You wonder how Child Protection rules apply to GBH inflicted on adults, and wade in clutching your hot coffee to break it up, shouting for quiet and George please put Jenny down before she gets hurt and who’s got the ball? I said, you horrible bunch of urchins / house group members / churchwardens who’s stolen the ball?

b) You use your signal for quiet, use your team to deal with the different small problems that have arisen and as quickly as possible start the game again or change to your reserve option game with a smile that changes the mood to cheery optimism.

5 One team has won. One has lost

a) You cheer the winning team and dish out kingsize Mars Bars, telling the losers to stop whining – they should have tried harder / been taller / not spent all their time talking / not been a bunch of losers in the first place.

b) You comment on how well particular people in both teams played, mention the way certain people were particularly kind, encouraging or generous and give everyone a point for joining in so well.

6 The game is over

a) You thumb through Party Games for All for something else to pass the time before the end of the session and decide to open the tuck shop early.

b) You cunningly draw out the link with today’s theme, refer to the different feelings evoked during the game and relate them to the Bible passage and to modern situations and swiftly move on to the next activity, beaming at everyone and sweeping them along in a calm outpouring of grace.

Mostly a’s? The article that follows might be an interesting and fruitful read for you.

Mostly b’s? You are obviously about to be canonised and have only dropped into this website to make us feel better. Only read this article if you are bored with polishing your halo.

Playing games!

This article is for those of us who do enjoy including the playing of games in the context of learning but may secretly feel a little guilty about it. Is it really just a waste of time? Just a way of the group (shock horror) having fun? A little leaven in the lump of the series on Leviticus you should be studying?

Actually no, of course not. If you want justification for using games, there is ample.

Playing a game communicates so much, so happily: it says wordlessly, ‘You’re here to enjoy yourselves as well as to learn’. It cements the group into a cooperative whole – very important for a group who perhaps only see each other once a week. It puts the focus onto something external (the object of the game) when individuals may be feeling self-conscious: in other words, it helps those who are shy to forget about themselves and concentrate on the matter in hand.

A game claims the space: ‘Make a circle / sit in two rows opposite each other / find a space’ are all ways of feeling at home in this echoing space you’ve just entered. And carefully selected games, of course, are a valuable common ground of experience for tapping into later in the more overt teaching of the session. ‘How did it feel when Reginald stole all the counters?’ ‘You know the moment when Chloe sat on your head…?’

A game can be an excuse to build up relationships: to get the group looking at each other, touching each other, talking together or moving together.
Yikes – your attitude to the group is being demonstrated too. Are they perceiving you as a tyrannical monster, a spineless wimp or a totally cool dude?

And you will be assessing them: do they need calming down or waking up? Are the forceful personalities on your side or out to make trouble? Who is friends with whom this week? Who needs a bit of extra tlc? Who isn’t him/herself today? A game can be a group barometer. Sometimes too, a game can be purely a way to release energy, to reset an atmosphere, to serve as a transition from one activity to another.

All in all a very useful tool indeed.

Of course things go wrong. So much of your energy goes into organising a game that there’s none left for the ‘meat’ of the session. Or all your good intentions disintegrate when the game simply doesn’t work. Horrors: I had a dream last night in which I was trying to arrange a game of Musical Chairs and no-one followed the rules. It was chaos! The old ladies were the most vicious. Perhaps the Lord is trying to tell me never to risk party games with the over 80s.

Choosing an appropriate game for your particular group is a skill in itself. The game can be not just the way in to the session, but the ‘lesson’ itself. Lesley Pinchbeck, in the introduction to Theme Games (Scripture Union) writes:
‘Games become learning experiences when children discover things for themselves in a real and tangible way.’ When people learn without being told, deep down learning has taken place.

Another issue for some of us when playing games with groups, is that of control, or loss of it. A room full of boisterous players screeching at the top of their voices, stampeding over the smaller members and damaging both themselves and the fabric of the room is not a scenario that tempts anyone to indulge in game-playing. So it’s worth having a look at the issues of choosing suitable games, crowd control, safety, relationships and competitiveness.

Choosing a suitable game in the first place, as we have said, is crucial and can pre-empt many problems.

  • Does it either link with your theme or is so enjoyable that it’s worth it for its own sake?
  • Will it work with the number, age or mix of group members you have?
  • How much mess will it make?
  • How much equipment does it need?
  • How long will it take to play?
  • Is it competitive? (See below)
  • Will it build up your group or knock relationships down?
  • How can you use it to help illustrate the point you want to make?
  • Knowing your group as you do, are there any caveats you want to include in the way you set up the game? (In a game at a children’s session I was in once, the group was asked to list things they like and things they hate. A bit of thought about that particular group would have indicated that some of the girls would use this as an opportunity to be unpleasant about one particular girl in their class. Which they did. It resulted in a very uncomfortable situation. A pre-emptive strike would have meant an invitation to name things they hate ‘like vegetables or spiders – but of course we don’t include any names of actual people, as that wouldn’t be kind, would it?.’)
Of course, a handy supply of games books is a great help as you look for just the right game for your group. What should you look out for amongst the array of books of games? There’s a list of recommended books at the end of this article, but a browse through our website or a good Christian bookshop is a must to keep up with the new books that come out. If you’re looking for games to use primarily in a church context, make sure the book has a corkingly detailed index, ideally of themes and of Bible references. Otherwise, even if you mark the page of a brilliant game as you glance through it on the way home from the bookshop, you will never find it again three months later in that Saturday night panic of finding teaching material on hideous skin diseases.
Look for a book which gives you brief notes as to how you might link the game in with your session too.

And check there are plenty of games that don’t require much equipment. Speaking personally, my gaze flicks without pausing over the games that require jelly, water or eggs, and audible screams are heard if a game demands porridge.

Talking of audibility, one problem with the fun of games is that of volume. A roomful of enthusiastically participating people can make it impossible to be heard. It’s worth taking a leaf out of the Brownie book and instituting a non-verbal signal to indicate that everyone should stop what they’re doing and listen. A hand up in the air for example, or a whistle or bell: anything that doesn’t involve you flapping your hands ineffectually in the midst of chaos, bleating, ‘Could you please be…. Um, would you mind just…? Hello! Can anybody hear me?

This is of course related to the issue of safety when playing games. If something starts to go wrong in the middle of a game, how will you stop the proceedings in order to prevent a disaster? If your group is a mixed age one, how are you going to play games so that the older larger members don’t mow down the younger smaller ones?

Can you play several rounds so that each round only includes those over the age of… Or just girls or just those with birthdays between January and July or just those who are shorter than…?

Can you realistically (and safely) handicap the bigger ones – blindfold them? Tie their knees together? Let them use only one arm? Set a time limit? Make them run further?

Or can you start giving special responsibilities to older children, making them directly responsible for a particular younger one in a ‘buddy’ system?
The careful choice of game will help solve or create your problems.

How you play the game you have chosen is crucial. If you agree with Kathryn Copsey From the Ground Up that relationship is at the root of all that we do, how will you use the game to build up your relationship with the group and their relationships with each other?

Do the team leaders stay safely on the sidelines gossiping or do they join in the game wholeheartedly?

Has everyone got their eyes peeled for the hurting group members who are opting out?

Is this a chance to come alongside a particular person to help them?

Competitiveness is worth considering: do you want to encourage it or not? It is a feature of the Kids Club approach, pitting girls against boys, team against team. It creates instant bonding between members of a team, and it gives easy-to-perceive short term attainable goals. It gives a hefty buzz to the winning team and an instant satisfying ‘high’. It’s a way of saying to the losers, ‘Hey, toughen up: life’s like that.’ If I can generalise for a moment, it pleases many boys, who are by nature more competitive than girls. (Though see my comments about me later.) It is also a useful control tool as you are in charge of awarding points or prizes to the most pleasing teams: a very manipulative tool indeed.

Of course, prizes don’t have to enter into it. At the Zoom! events in Birmingham, the enthusiastic activity leaders who had divided the children into teams, would yell periodically, ‘And what do points mean?’ to which the answer came back equally enthusiastically, ‘Nothing!’ Setting up a reward system can be very useful to manage behaviour, whether that’s the old school trick of a marble in a jar for every good point scored and a group reward if the jar is filled, or direct prizes to individual children. Personally I feel very uncomfortable about the latter: I can never work out and stick to a perceptibly fair rewards scheme (‘When Sidney sat down quietly, he got a sweet. Why didn’t I?’).

For every winner, there are so many more children who lose. As someone who still hates losing, (competitive? moi?) a winner / loser system introduces unbelievable levels of anxiety. It’s no good saying ‘It’s just a game!’ because at that particular moment, the game is the be-all and end-all and it really does matter. (Otherwise, why are we bothering to play at all?) And don’t talk to me about consolation prizes! (‘Not only have you FAILED, we also don’t think you are mature enough to COPE with your failure, so have a sweetie and everything will be all right.’) If you want to give everyone a prize, the only way is to present the sweets / stickers / scooters / digital cameras / holidays in Florida sincerely as a prize for all those who took part. Which is genuinely what matters, isn’t it?

A well-balanced, loving, trusting and generous group will love to see the other team win. But how many of us are at that stage with every single member? Or indeed any member? Watch your group carefully next time you play a competitive game with or without a prize and make a note of all the different reactions to winning and losing.

Ruth Wills claims that competitive team games can result in ‘one set of abusive, resentful and hurting children.’ (Foreword to Everyone’s a Winner Scripture Union).

I know a person with Asperger’s Syndrome, for whom losing is a major disappointment and cause of trauma. When I have him in the group, I would prefer to avoid games that reinforce the ‘I win, you lose’ attitude. I have seen a whole happy morning of activities at a local church destroyed for him as his group didn’t end up in winning position. I wonder how many people, more reticent about wailing and weeping than he is, are nonetheless damaged by losing yet again. You could argue that this is a life skill they need to learn and I would agree, but it’s not the most important thing a church can teach them. People have plenty of opportunity to lose and fail outside church – why not take the time and effort to find games that everyone can enjoy and succeed at when they’re in a church setting? Surely that is a more accurate reflection of God’s way of working with us – building us up rather than knocking us down? And surely, when all’s said and done, we’re playing games because first and foremost, we want everyone to have fun. Ruth Wills has a whole bookful of excellent suggestions for games that affirm the players, build up the group and are still fun.

Yet competitive games do add intrinsic purpose and can be used to focus and reward a group or individual. There is a time and place for them. And perhaps a way of using them constructively might be to play two or three short competitive games in a session and mixing the group into new teams for each game, thus ensuring that everyone has equal opportunity to be on the winning or losing side. Even my stress levels might subside then.

You may have noticed that throughout this article I have avoided assuming that playing games is just for children. As actors, therapists, cell churches and the Barnabas Team know, games are an important way of learning for all ages. In our training sessions in schools and churches, we often ask people to tap into their creativity and the best way we’ve found to break down the barriers that inhibit them from doing so is through a game of some sort. Martyn in particular has a wide range of games to relax the most hostile of groups. Adults have so many barriers to learning: self-consciousness, competitiveness with their peers (oh yes, even vicars and teachers), physical stiffness, mental rigidity, a sense of dignity, a weariness that makes any chair seem unleavable… games threaten much of this. Better that the reluctance to run risks should be vented on a game than on the subject of learning: in the toughest nut situations, the game serves as a buffer as much as anything.

But how interesting that the synonyms for ‘playfulness’ in the thesaurus are such happy words: playful, frisky, frolicsome, gamesome; jocose, jocular, waggish; laughter-loving; mirthful, rollicking… I would rather be with a group who were like that (ok, perhaps not the frisky ones) than those representing the column opposite playfulness, where all these cheerful words have changed to dejection: cheerless, joyless, spiritless, melancholy, sombre, dark, gloomy, heavy-hearted….

Playfulness is essentially a mark of a healthy spirituality, while an unwillingness to play can indicate spiritual damage or lack of trust. Perhaps, then, we should be playing games in all seriousness to gauge the spiritual health of our group, whether it is a group of adults or children. And if there is a marked lack of playfulness, maybe the way back to spiritual health and creativity could be found in part through games.

For a free taster, try this game from Barnabas’ brand new 100 Bible Games by Julia Abrahams

Nursery Rhymes
Setting: Indoors or outdoors
Number of players: Up to 12. Divide larger numbers into smaller groups.
Time: 10-30 minutes.
Preparation: Blindfolds, string and masking tape or scarves are required.
Age: 8 years and above.
Bible verse: “Accept one another, then, just as Christ accepted you.” Romans 15:7.

This game offers players the opportunity to explore new and inclusive ways of thinking. It gives them experience in accepting and accommodating the differences of other players. This game may also be used as a springboard to discussion on the various forms of acceptance and the ways in which Jesus accepts us as we are.

To begin this game, divide the players into teams of roughly equal numbers. Ask each team to sit in a circle. Then, instruct them that three players in each team must adopt disabilities. The first player will be unable to walk, and must tie up his or her legs with string. The second player will be unable to see, and must wear a blindfold. The third player will be unable to talk, and must cover his or her mouth with masking tape or a scarf. Tell the players that they are going to participate in a contest, in which each team must perform a well known nursery rhyme, such as ‘Humpty Dumpty’. Instruct the players that points will be awarded for creativity (such as singing, dancing and movement), and the inclusion of all players in the performance. No player with a disability is permitted to discard their disability during the performance. The members of each team must assist one another to ensure that the performance is completed smoothly and effectively.

After the game, discuss with the players the meaning of accepting one another’s weaknesses. The discussion may operate on an individual level, such as how we should deal with those who are different, or on a societal level, such as how we should treat those who are less advantaged than we are.

For books with games and often much more, check out the Ideas section of our website and also these Barnabas books:

100 Bible Games
Champions!
Jungle Jamboree
Step into the Story
Across the World
Stay Cool in School
Colours of Easter
The Lord's Prayer Unplugged
Not Sunday, Not School! (pub May 2006)

Plus:
Theme Games and Theme Games 2 Lesley Pinchbeck (Scripture Union)
Everyone’s a winner! Ruth Wills (Scripture Union)
100 Children’s Club Activities Jan Dyer (Kingsway)
Red Hot Icebreakers Michael Puffett and Sheldon W. Rottler (Monarch)
Games for Actors and Non-actors Augusto Boal (Routledge)
Theatre Games Clive Barker (Methuen)
100+ Ideas for Drama Anna Scher and Charles Verrall (Heinemann)




Monday, November 12, 2007

cheat for the sims 2


Sims listen 2 ur Moozik!
Rating: 100%
Drag a MP3 into my documents, and find da EA (sims 2) folda.
Then drag it into "Music" and click da radio station of ur choice!
Woop Woop!
When u go onto the correct station, keep on pressing nxt song until it plays ur MP3!
Thanx


Did this work for you? or




Moving objects
Rating: 100%
normally on the sims u cant move the actual sims but if u put in the cheat box
move_objects on u can move the sims and even delete the mail box. u can even delete homework by putting it on a table and deleting the table (with the cheat still on)

K


Did this work for you? or
On: 2007-05-21






Stop your Sim from aging.
Rating: 100%
~First, open up the cheat box. (shift, Ctrl, C)
~Then type in "aging on/off" w/o the "
~Then, Presto!
-Got Milk?


Did this work for you? or
On: 2007-06-09





Get any house you desire (get the one in pleasant view)
Rating: 100%
first use the cheat to get 50 000 simolians (if you don't know try to find on page)do reapeet a couple of times untill you have 1 million or so.then save and exit into the neyboughood then evict (move out your family) (press family on options and you will see a option on the end that looks has on it has a couple of people (BLUE) and a arrow thats pointing down) then you should see you family in the family option. after you have found your family buy any house you desire

ih8 u


Did this work for you? or
On: 2007-06-17





Twins
Rating: 100%
All the bad cheats that sad people have been posting like = twinsr2cute n all tht crap IT DNT WORK
i have the cheat created by Maxis yes the creaters of the game
i swear to god on my life it works!
when your perso gets thier pregnancy bump open the cheat bar and time:
forcetwins
it works!

Lozi
xxx


Did this work for you? or
On: 2007-06-22





Geting to old?
Rating: 100%
To turn your aging off.Type"aging on/off".

Did this work for you? or
On: 2007-06-24





Twins cheat
Rating: 100%
Right when you see that your sim is going into labor, press ctrl-shift-c and type in forcetwins. This works about 90% of the time.

Did this work for you? or
On: 2007-06-27





Taller people shorter people
Rating: 100%
ctrl shift c strech_skeleton 0.5 for short people and strech_skeleton 5.0 for taller people

Did this work for you? or
On: 2007-07-02





Have twins
Rating: 100%
this isnt exactly a cheat but if you have a man with the romance aspiration and a woman with the family aspiration and they get pregnant together, they will have twins! i have tried this 6 times and has worked 5 times. so good luck!

Did this work for you? or
On: 2007-07-04





Wanna Kill Your Sim?
Rating: 100%
1.Make a room that Is small. 2.Put a chair in it. 3.Next a Door. 4. Put your sim in the room. 5. take away the chair and door. 6. And a few hours or minutes later...... KABOOM!! 7. Bye Bye Sim!!!



- P.S. i know its sounds mean......... But it is Really FUN!!!!!!!!!!!!!


Did this work for you? or
On: 2007-07-22





Baby!! twins!!!!
Rating: 100%
have your person get pregnant then when stomach gets bigger the first time do shift/ctrl/c then type in forcetwins or u can type in twinsr2cute


br ibaby


Did this work for you? or
On: 2007-07-23





Every cheat
Rating: 100%
( boolProp testingCheatsEnabled true ) you can make them love some one and more

Did this work for you? or
On: 2007-07-24





Mother...Loaded..x
Rating: 100%
All you have to do Ctrl Shift C then type in motherlode and you will be rich..
Ruth


Did this work for you? or
On: 2007-07-25





Move Objects anywhere
Rating: 100%
You press control shift c (at the same time) to get to the cheat box. Then type moveobjects on and you can move objects anywher eyou want through t.ves through walls ne where

Did this work for you? or
On: 2007-07-25





Getting Toddlers To Learn What They Need To
Rating: 100%
Ok, well you problyl have already heard of the aging on or aging off code. Well with only the short time that you toddler is a toddler before it grows into a kid it has to learn to talk,walk, and be pottytrained so if you bring up the cheat box (ctrl,shift,and c all at the same time) then type in aging off then none of the sims in the household will get any older so therefore you can get everyones health up so you can teach the toddler everything that it needs to know before it grows up!
This is just a strategy with a cheat but you probly have heard of it but if you havent then try it out!to reverse the cheat bring the cheat box up then type in aging on!


Did this work for you? or
On: 2007-07-26





Get the top of a job
Rating: 100%
Well, you just get a job first of corse then you u bring up the cheat box and type in
exactly wut i tell u with spaces and caps boolProp testingCheatsEnabled true
then u shift click (hold shift and click) the news paper it should say sumthing about
jobs then it should have like numbers from like 1 to 10


Did this work for you? or
On: 2007-08-01





TWINS!
Rating: 100%
Press Control shift c (all at the same time) and then you should have a box in the corner come up type in forcetwins and ur sim will have twins when she has a baby NOTE: DO THIS WHEN YOUR SIM IS PREGNANT AND HAS A BUMP NOT BEFORE. Hope this helped anyone

Did this work for you? or
On: 2007-08-04





The lovelyest one of all
Rating: 100%
u pull up the cheat box and type forcetwins ur sim will have 2 babies!!! Awesome I no!!!

Did this work for you? or
On: 2007-08-05





Invite more people 2 partys
Rating: 100%
Type 'intProp maxNumOfVisitingSims' When u type this cheat, more people can come 2 ur parties.


xoxo


Did this work for you? or
On: 2007-08-07





Sim with Another Sim on Arm
Rating: 100%
Press shift+Ctrl+c to enter the cheat box and carefully tipe... moveobjects on. Then go to buy mode and click on one of your sims. Drag it over top of another sim and he/she will be attached to one another!

Did this work for you? or
On: 2007-08-08





Aliens!!! and other cool cheats..
Rating: 93%
if you want your sim to get taken by a alien then type in this cheat the same way i did - boolProp testingCheatsEnabled true {capitals and space include please}then buy a teleascope and put it somewhere then get your sim to look though it in play mode. then press shift + click on the teleascope and choose get abducted, and in mommets your sm will get taken! another cheat you can do with this cheat is active it and press shift + click on the letterbox and choose invite whole nighbourhood! or you can active this cheat and press shift + click your sim and make them top of the jobs, kill them, make them have a birthday etc; this cheat is very fun and remember to get up the cheat bar is shift + ctrl + c. if you want more cheats i got loads and you can email me at beretta12@hotmail.com thank you!! Berez

Did this work for you? or
On: 2006-10-04





The more options
Rating: 92%
boolProp testingCheatsEnabled true

Did this work for you? or
On: 2006-09-21





BIG HOUSES!!!
Rating: 91%
Have you always wanted one of those big houses you can get in the Sims 2, but never have the money??? Well theres an easy way to get them. Everyone knows the cheat motherlode, yes?? OK so when you finish making the family you want, move them into any house they can afford.When they are moved in, load up the cheat box and type motherlode. Keep on opening,typing and closing the cheat box and the cheat until you think youv'e got an appropriate ammount of money to buy the house you want. When you have finished, exit into the neighborhood (and make sure you save otherwise you would lose all the money) and move the family with the moving tool. Once that they are in the family bin, click on them and you will see that they can affored even the welthiest of houses!!

Did this work for you? or
On: 2007-04-03





Motherlode
Rating: 90%
press ctrl sift then a box will come up then put in motherlode

Did this work for you? or
On: 2007-02-11





HELP
Rating: 87%
DIPLAYS ALL THE CHEATS

Did this work for you? or